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== Example Settings == Below is a list of example settings you can adjust for your MARNE server. Copy and paste these values into your server configuration file to modify gameplay parameters as needed: ; '''SyncedBFSettings.EnableMinimap''' : Enables or disables the minimap for all players. ; '''SyncedBFSettings.NoHud''' : Toggles the visibility of the HUD (Heads-Up Display). ; '''SyncedBFSettings.Enable3dSpotting''' : Controls whether players can spot enemies in 3D. ; '''SyncedBFSettings.EnableNameTag''' : Enables or disables player name tags. ; '''SyncedBFSettings.EnableLandVehicles''' : Allows or restricts land vehicles. ; '''SyncedBFSettings.EnableAirVehicles''' : Enables or disables air vehicles. ; '''SyncedBFSettings.EnableHorses''' : Enables or disables horses on the battlefield. ; '''SyncedBFSettings.EnableMeleeWeapons''' : Enables melee weapons for players. ; '''SyncedBFSettings.EnableShotguns''' : Toggles the availability of shotguns. ; '''SyncedBFSettings.EnableHandguns''' : Enables or disables handguns. ; '''SyncedBFSettings.EnableExplosives''' : Allows or restricts explosive weapons. ; '''SyncedBFSettings.EnableLightMachineGun''' : Controls the use of Light Machine Guns (LMGs). ; '''SyncedBFSettings.EnableSubMachineGun''' : Enables or disables Sub-Machine Guns (SMGs). ; '''SyncedBFSettings.EnableSemiAutoRifle''' : Toggles semi-automatic rifles. ; '''SyncedBFSettings.EnableSingleActionRifle''' : Allows or disables single-action rifles. ; '''SyncedBFSettings.EnableGadgets''' : Controls the availability of gadgets. ; '''SyncedBFSettings.EnableWeaponsForAll''' : Determines if all weapons are unlocked for everyone. ; '''SyncedBFSettings.OnlySquadLeaderSpawn''' : Restricts spawn locations to only squad leaders. ; '''SyncedBFSettings.DisableCombatSquadSpawn''' : Disables spawning directly into combat squads. ; '''SyncedBFSettings.AllUnlocksUnlocked''' : Grants all players access to all unlocks. ; '''SyncedBFSettings.IsRanked''' : Marks the server as ranked or unranked. ; '''SyncedGame.ManDownTimeModifier''' : Modifies the time a player remains in a downed state. ; '''SyncedGame.BulletDamageModifier''' : Adjusts bullet damage for all players. ; '''SyncedGame.MaxAllowedLatency''' : Sets the maximum allowed latency (in ms). ; '''SyncedGame.EnableFriendlyFire''' : Enables or disables friendly fire. ; '''Server.ServerName''' : Defines the name of your server. ; '''Server.AdministrationPassword''' : Sets the administration password for remote control.
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