Settings

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Settings

This page contains an overview of various settings you can use to configure your MARNE server. These settings allow you to customize gameplay aspects, server behavior, and specific player rules. Below, you will find a collection of configuration options, along with brief descriptions of what each one does.

The MARNE modification provides a high degree of flexibility, enabling server hosts to tailor their server experience to fit different play styles, whether it's for competitive play or a casual, community-focused server.

Example Settings

Below is a list of example settings you can adjust for your MARNE server. Copy and paste these values into your server configuration file to modify gameplay parameters as needed:

SyncedBFSettings.EnableMinimap
Enables or disables the minimap for all players.
SyncedBFSettings.NoHud
Toggles the visibility of the HUD (Heads-Up Display).
SyncedBFSettings.Enable3dSpotting
Controls whether players can spot enemies in 3D.
SyncedBFSettings.EnableNameTag
Enables or disables player name tags.
SyncedBFSettings.EnableLandVehicles
Allows or restricts land vehicles.
SyncedBFSettings.EnableAirVehicles
Enables or disables air vehicles.
SyncedBFSettings.EnableHorses
Enables or disables horses on the battlefield.
SyncedBFSettings.EnableMeleeWeapons
Enables melee weapons for players.
SyncedBFSettings.EnableShotguns
Toggles the availability of shotguns.
SyncedBFSettings.EnableHandguns
Enables or disables handguns.
SyncedBFSettings.EnableExplosives
Allows or restricts explosive weapons.
SyncedBFSettings.EnableLightMachineGun
Controls the use of Light Machine Guns (LMGs).
SyncedBFSettings.EnableSubMachineGun
Enables or disables Sub-Machine Guns (SMGs).
SyncedBFSettings.EnableSemiAutoRifle
Toggles semi-automatic rifles.
SyncedBFSettings.EnableSingleActionRifle
Allows or disables single-action rifles.
SyncedBFSettings.EnableGadgets
Controls the availability of gadgets.
SyncedBFSettings.EnableWeaponsForAll
Determines if all weapons are unlocked for everyone.
SyncedBFSettings.OnlySquadLeaderSpawn
Restricts spawn locations to only squad leaders.
SyncedBFSettings.DisableCombatSquadSpawn
Disables spawning directly into combat squads.
SyncedBFSettings.AllUnlocksUnlocked
Grants all players access to all unlocks.
SyncedBFSettings.IsRanked
Marks the server as ranked or unranked.
SyncedGame.ManDownTimeModifier
Modifies the time a player remains in a downed state.
SyncedGame.BulletDamageModifier
Adjusts bullet damage for all players.
SyncedGame.MaxAllowedLatency
Sets the maximum allowed latency (in ms).
SyncedGame.EnableFriendlyFire
Enables or disables friendly fire.
Server.ServerName
Defines the name of your server.
Server.AdministrationPassword
Sets the administration password for remote control.

Important Syntax Note

When configuring settings, it is essential to use quotation marks (`" "`) around values that contain spaces. For example, if you want to set a server name such as `ServerName`, and the name includes a space (e.g., "My Awesome Server"), it should be formatted like this:

Server.ServerName "My Awesome Server"

If quotation marks are not used, the server configuration may fail to interpret the value correctly, leading to errors or incorrect behavior. Always ensure that settings with spaces are enclosed in quotation marks to avoid issues.

If you want to make comments you can do so by starting the line with a #:

# This is my comment!

MARNE specific settings

MARNE.NeedSameMods
Clients need to have the same mods active the server has.
MARNE.AllowMoreMods
In combination with NeedSameMods. When this is true clients can have more mods but do still have to have the same mods the server has active.
MARNE.StatsSystem
The stats system to use. Choose between: "MARNE", "BLAZE" or "UNLOCKALL"
MARNE.BotTeam
Which team bots should join. 0 = auto, 1 = team 1, 2 = team 2
MARNE.LanMode
The server will be visible in your local network only.
MARNE.WebServerPort
The web server port to use when in LAN mode.
MARNE.RandomizeTeams
Randomize teams when a new round starts.

Note

This page is currently under construction and will be updated regularly. More detailed information and settings descriptions will be added over time. Stay tuned as we continue to build the MARNE Wiki!