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	<id>https://marne.io/wiki/index.php?action=history&amp;feed=atom&amp;title=Maps_And_Modes</id>
	<title>Maps And Modes - Revision history</title>
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	<updated>2026-05-17T16:43:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://marne.io/wiki/index.php?title=Maps_And_Modes&amp;diff=41&amp;oldid=prev</id>
		<title>Silkker at 06:40, 7 October 2024</title>
		<link rel="alternate" type="text/html" href="https://marne.io/wiki/index.php?title=Maps_And_Modes&amp;diff=41&amp;oldid=prev"/>
		<updated>2024-10-07T06:40:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:40, 7 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= MARNE Map and Mode List =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= MARNE Map and Mode List =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page provides a comprehensive list of all available maps and their supported game modes in MARNE for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;Battlefield 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;. Use this reference to set up your custom servers with the desired maps and modes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page provides a comprehensive list of all available maps and their supported game modes in MARNE for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Battlefield 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;. Use this reference to set up your custom servers with the desired maps and modes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available Maps and Modes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Available Maps and Modes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silkker</name></author>
	</entry>
	<entry>
		<id>https://marne.io/wiki/index.php?title=Maps_And_Modes&amp;diff=38&amp;oldid=prev</id>
		<title>Silkker: Created page with &quot;= MARNE Map and Mode List =  This page provides a comprehensive list of all available maps and their supported game modes in MARNE for *Battlefield 1*. Use this reference to set up your custom servers with the desired maps and modes.  == Available Maps and Modes ==  === 1. Amiens (Levels/MP/MP_Amiens/MP_Amiens) === * &#039;&#039;&#039;Conquest&#039;&#039;&#039;: &#039;&#039;Conquest0&#039;&#039; * &#039;&#039;&#039;Rush&#039;&#039;&#039;: &#039;&#039;Rush0&#039;&#039; * &#039;&#039;&#039;Operations&#039;&#039;&#039;: &#039;&#039;BreakThroughLarge0&#039;&#039; * &#039;&#039;&#039;Shock Operations&#039;&#039;&#039;: &#039;&#039;BreakThrough0&#039;&#039; * &#039;&#039;&#039;War Pigeon...&quot;</title>
		<link rel="alternate" type="text/html" href="https://marne.io/wiki/index.php?title=Maps_And_Modes&amp;diff=38&amp;oldid=prev"/>
		<updated>2024-10-06T18:28:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= MARNE Map and Mode List =  This page provides a comprehensive list of all available maps and their supported game modes in MARNE for *Battlefield 1*. Use this reference to set up your custom servers with the desired maps and modes.  == Available Maps and Modes ==  === 1. Amiens (Levels/MP/MP_Amiens/MP_Amiens) === * &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;War Pigeon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= MARNE Map and Mode List =&lt;br /&gt;
&lt;br /&gt;
This page provides a comprehensive list of all available maps and their supported game modes in MARNE for *Battlefield 1*. Use this reference to set up your custom servers with the desired maps and modes.&lt;br /&gt;
&lt;br /&gt;
== Available Maps and Modes ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Amiens (Levels/MP/MP_Amiens/MP_Amiens) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 2. Ballroom Blitz (Levels/MP/MP_Chateau/MP_Chateau) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Sinai Desert (Levels/MP/MP_Desert/MP_Desert) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 4. Fao Fortress (Levels/MP/MP_FaoFortress/MP_FaoFortress) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 5. Argonne Forest (Levels/MP/MP_Forest/MP_Forest) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 6. Empire&amp;#039;s Edge (Levels/MP/MP_ItalianCoast/MP_ItalianCoast) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 7. Monte Grappa (Levels/MP/MP_MountainFort/MP_MountainFort) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 8. St. Quentin Scar (Levels/MP/MP_Scar/MP_Scar) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 9. Suez (Levels/MP/MP_Suez/MP_Suez) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 10. Giant&amp;#039;s Shadow (Xpack0/Levels/MP/MP_Giant/MP_Giant) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 11. Soissons (Xpack1/Levels/MP_Fields/MP_Fields) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 12. Rupture (Xpack1/Levels/MP_Graveyard/MP_Graveyard) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 13. Fort De Vaux (Xpack1/Levels/MP_Underworld/MP_Underworld) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 14. Verdun Heights (Xpack1/Levels/MP_Verdun/MP_Verdun) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 15. Prise De Tahure (Xpack1-3/Levels/MP_ShovelTown/MP_ShovelTown) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 16. Nivelle Nights (Xpack1-3/Levels/MP_Trench/MP_Trench) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 17. Brusilov Keep (Xpack2/Levels/MP/MP_Bridge/MP_Bridge) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frontlines&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TugOfWar0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;ZoneControl0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 18. Albion (Xpack2/Levels/MP/MP_Islands/MP_Islands) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 19. Lupków Pass (Xpack2/Levels/MP/MP_Ravines/MP_Ravines) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;ZoneControl0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 20. Tsaritsyn (Xpack2/Levels/MP/MP_Tsaritsyn/MP_Tsaritsyn) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;ZoneControl0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 21. Galicia (Xpack2/Levels/MP/MP_Valley/MP_Valley) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;ZoneControl0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 22. Volga River (Xpack2/Levels/MP/MP_Volga/MP_Volga) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;ZoneControl0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 23. Cape Helles (Xpack3/Levels/MP/MP_Beachhead/MP_Beachhead) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 24. Zeebrugge (Xpack3/Levels/MP/MP_Harbor/MP_Harbor) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 25. Heligoland Bight (Xpack3/Levels/MP/MP_Naval/MP_Naval) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 26. Achi Baba (Xpack3/Levels/MP/MP_Ridge/MP_Ridge) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;ZoneControl0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 27. Razor&amp;#039;s Edge (Xpack4/Levels/MP/MP_Alps/MP_Alps) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air Assault&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;AirAssault0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 28. London Calling: Raiders (Xpack4/Levels/MP/MP_Blitz/MP_Blitz) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air Assault&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;AirAssault0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 29. Passchendaele (Xpack4/Levels/MP/MP_Hell/MP_Hell) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 30. London Calling: Scourge (Xpack4/Levels/MP/MP_London/MP_London) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air Assault&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;AirAssault0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 31. River Somme (Xpack4/Levels/MP/MP_Offensive/MP_Offensive) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThroughLarge0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shock Operations&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;BreakThrough0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 32. Caporetto (Xpack4/Levels/MP/MP_River/MP_River) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Conquest0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Rush0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War Pigeons&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Possession0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Domination0&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team Deathmatch&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;TeamDeathMatch0&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Silkker</name></author>
	</entry>
</feed>